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Loutfouz Zaman
PhD

Assistant Professor

Faculty of Business and Information Technology

Contact information

Business and Information Technology Building - Room 2037
North Oshawa
2000 Simcoe Street North
Oshawa, ON L1H 7K4

905.721.8668 ext. 6515

loutfouz.zaman@uoit.ca


Background

After completing his Bachelor’s degree, Dr. Loutfouz Zaman worked for a startup game development company as a mobile game programmer before joining York University’s graduate program in Computer Science where his research focused in the area of human-computer interaction. For his PhD dissertation, he built and evaluated DARLS—a system for difference visualization and merging of diagrams, and GEM-NI — a dataflow driven generative design system with support for alternatives, targeted at architects and media artists.

Dr. Zaman was part of the program committee at the International Workshop on Document Changes: Modeling, Detection, Storage and Visualization (DChanges) from 2015 to 2016, and at the ACM FuturePlay International Conference on the Future of Game Design and Technology from 2009 to 2010. His publications appear in the proceedings of the ACM Conference on Human Factors in Computing Systems (CHI) and Graphics Interface (GI), among others. He worked as an instructor at the School of Media Studies and Information Technology (Humber College) teaching courses in the Game Programmer program. He also worked as a Research Assistant at the Department of Marketing and Consumer Studies at the University of Guelph where he developed a research tool for discrete choice experiments and conducted online experiments.

Education

  • Bachelor of Science, Computer Science: Software Systems Concordia University, Montreal
  • Master of Science, Computer Science: Human-Computer Interaction York University, Toronto
  • Doctor of Philosophy, Computer Science: Human-Computer Interaction York University, Toronto

Research and expertise

Some of Dr. Zaman's research interests include:

  • graphical user interfaces
  • subjunctive interfaces
  • interfaces for alternatives in generative design and dataflow programming
  • creativity support evaluation
  • information and difference visualization 
  • performance evaluation of game input devices
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