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Saad Khattak

Lecturer

Faculty of Business and Information Technology

Contact information

Business and Information Technology Building - Room 3044
North Oshawa
2000 Simcoe Street North
Oshawa, ON L1H 7K4

905.721.8668


Background

Saad Khattak is a full-time Lecturer in the Game Development and Entrepreneurship program at University of Ontario Institute of Technology (UOIT). He has been teaching in various capacities since 2009. He started his undergraduate career at University of Toronto before switching to UOIT's Game Development and Entrepreneurship program. Thanks to the amazing support from a passionate faculty and dedicated staff, he graduated with distinction in 2010.

Witnessing the progress of the program, department and faculty over the years, he decided to start his graduate studies at UOIT and began pursuing his master's degree in Computer Science under the guidance and supervision of Dr. Andrew Hogue. Khattak successfully defended his thesis and graduated in 2012, just before starting his PhD in Computer Science. He is an expert systems programmer, specializing in all aspects of game engine development and the game-art pipeline as a technical artist. Over the years, he has created several large-scale 3D game engines with the latest engine developed for an independent game development studio, SkopWorks.

In 2011, he worked at Drinkbox Studios in downtown Toronto, Ontario as a systems programmer and was part of the programming team for the video game Mutant Blobs Attackthe highly successful sequel to About a Blob. He worked closely with the in-house game engine where he was responsible for adding new features, fixing bugs and creating an automated self-publishing help system for the editor. This game engine was used to make the highly successful Playstation game Guacamelee!.

In 2012, he started his PhD in Computer Science while also co-founding SkopWorks, an independent game development studio. Unlike many other studios, SkopWorks developed their own in-house cross-platform production-ready game engine and successfully published Tricky Block, as well as its flagship title Sliiide (limited release). SkopWorks presented Sliiide at the Montreal International Gaming Summit 2013 where it was very well received.

Just before starting his last year of PhD, Khattak was hired as an Assistant Professor in Burlington, Vermont-based Champlain College's Information Technology and Sciences division. He taught courses related to game programming including advanced programming, 2D and 3D real-time graphics, physics and networking for games. In 2016 he was hired as a full-time Lecturer at his alma mater, UOIT, where he is excited to contribute to the already solid Game Development and Entrepreneurship program. He is also studying part-time for his PhD in Computer Science and hopes to defend his research in late 2018.

During his career as a researcher, he published various papers in prestigious conferences such as:

  • Computer Robot Vision
  • Graphics Interface
  • Haptic Audio Visual Environments and their Applications
  • Institute of Electrical and Electronics Engineers (IEEE) Games, Entertainment and Media

During his academic career, he received numerous scholarships including:

  • Natural Sciences and Engineering Research Council (NSERC) Alexander Graham Bell Canada Graduate Scholarship (CGS D3)
  • Ontario Graduate Scholarship
  • Queen Elizabeth II Aiming for the Top Scholarship
  • UOIT Student Training Assistantships in Research (STAR) award and graduate entrance scholarships
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